However, if you do a special move with a lower power gauge, you’ll get an “Overcharge” warning, which refills the gauge at the expense of one life bar. ![]() The special attacks still have their own power gauge, with replenishes automatically. It’s also one of the few games of its types to have an on-screen combo counter, though the enemy health bars, outside of the bosses, have been removed. While many beat-em-ups have dashing attacks, the characters in Guardians walk forward automatically with combos, which makes attacking multiple enemies much easier. There are still weapons to find, in the form of swords, bars and bombs, but your characters already have a huge arsenal that they seem redundant. This special button is used in conjunction with the standard attack and jump buttons to pull off the desperation moves. While the original Denjin Makai only used two buttons, Guardians uses three, with one solely devoted to a major powerful attack, which is usually some kind of projectile. Each has four slightly different combo strings, depending on what direction you’re holding the joystick, and each still has a number of special moves, which are helpfully indicated on the character select screen. There are eight playable characters now, which may in fact be some kind of record. ![]() It takes all of the elements of its predecessor, speeds up the gameplay, enhances the graphics, and kicks everything up to extraordinary levels. The name change probably occurred since Makai is no longer a playable character. Each level ends with a unique boss with multiple short and long range attacks.Though the title screen indicates the name Guardians, various logos in the game feature the subtitle Denjin Makai II. Enemies range from armored soldiers to lizard men to robots, but most break down into the same hierarchy: weaker types will rush at you while stronger types will shoot projectiles then rush at you. Characters also have a team up special if playing in two player mode. Makai can throw fireballs and do a flying kick in midair, Iyo can triangle jump and preform a spinning piledriver, and Belva can double jump and preform a grapple special. Unlike most brawlers these special moves deplete a recharging special bar, not your health. Each has unique moves as well as the basic abilities of attacking, jumping, blocking, throwing, and using a special if attack and jump are pressed together. The Arcade version offers three additional characters: wrestler Tarukusu, beastman Zeldia and the purple haired Kurokishi and one extra stage called High way. There are three playable characters in the SNES version: the martial artist Makai, the mace wielding cat-girl Iyo, and the autonomous robot Belva. Aside from receiving orders from your boss before each level, and the quick conversation with a boss or rare NPC, the story won't attempt to get in the way of beat-downs. A city twenty minutes in the future must be saved from a terrorist organization, and between salvation and you is a long, straight line full of goons who must be punched. Ghost Chaser Densei or Denjinmakai doesn't take any dramatic departures from the standard scrolling-brawler plot-line.
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